Qt 4.6: main.cpp Example File (animation/stickman/main.cpp)

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# main.cpp Example File
animation/stickman/main.cpp

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     #include "animation.h"
     #include "node.h"
     #include "lifecycle.h"
     #include "stickman.h"
     #include "graphicsview.h"

     #include <QtCore>
     #include <QtGui>

     int main(int argc, char **argv)
     {
         Q_INIT_RESOURCE(stickman);
         QApplication app(argc, argv);

         StickMan *stickMan = new StickMan;
         stickMan->setDrawSticks(false);

         QGraphicsTextItem *textItem = new QGraphicsTextItem();
         textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
             "<p>"
             "Tell the stickman what to do!"
             "</p>"
             "<p><i>"
             "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
             "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
             "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
             "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
             "</i></p>"
             "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
             "</p></font>");
         qreal w = textItem->boundingRect().width();
         QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
         textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);

         QGraphicsScene scene;
         scene.addItem(stickMan);
         scene.addItem(textItem);
         scene.setBackgroundBrush(Qt::black);

         GraphicsView view;
         view.setRenderHints(QPainter::Antialiasing);
         view.setTransformationAnchor(QGraphicsView::NoAnchor);
         view.setScene(&scene);
         view.show();
         view.setFocus();

         QRectF sceneRect = scene.sceneRect();
         // making enough room in the scene for stickman to jump and die
         view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
         view.setSceneRect(sceneRect);

         LifeCycle cycle(stickMan, &view);
         cycle.setDeathAnimation(":/animations/dead");

         cycle.addActivity(":/animations/jumping", Qt::Key_J);
         cycle.addActivity(":/animations/dancing", Qt::Key_D);
         cycle.addActivity(":/animations/chilling", Qt::Key_C);
         cycle.start();

         return app.exec();
     }